EduQuest - Educational App Design
EduQuest is an innovative educational mobile app designed for middle and high school students, featuring focus mode, gamification, and personalized learning experiences.
Role
UI/UX Designer
Competition
Lomba Desain UI/UX Identitas Manajemen Informatika 2024
Mobile App Design
Team
Team of 3 (Oke Gas)
Timeline
Competition Period • 2024

Skills & Tools
Skills Applied
Tools & Software
Final Results


















Applications


Exploration Results




Challenges
Design a comprehensive educational mobile application that helps students overcome learning difficulties, manage study time effectively, and increase motivation through gamification elements.
Solutions
Created an intuitive learning platform with Focus Mode featuring customizable timers, achievement system with rewards, interactive quizzes, discussion forums, progress tracking statistics, and personalized tutorials.
Impact
Developed a solution that addresses key challenges in Indonesian education, supporting self-directed learning and improving accessibility to quality education through digital technology.
Competition Challenge
The Lomba Desain UI/UX Identitas Manajemen Informatika 2024 challenged teams to design mobile apps that solve real Indonesian problems. Our team "Oke Gas" focused on education — specifically middle and high school students struggling with time management, motivation, and concentration.
Design Process
- Research — studied the Indonesian education system, benchmarked existing learning apps, built user personas, and reviewed gamification principles for learning contexts.
- Ideation — sketched concepts around focus mode and time management, then layered in an achievement system and a calm blue-white gradient palette.
- Design — built a design system around 5 core features, mapped user flows, and produced interactive prototypes.
- Presentation — prepared competition materials and demo videos documenting the design decisions.
Key Features
- Focus Mode — a customizable timer with app restrictions to minimize distractions during study.
- Achievement System — badge-based rewards and visual milestones for motivation.
- Interactive Learning — video explanations, practice exercises, and quizzes.
- Social Integration — friend connections, discussion forums, and collaborative learning.
- Progress Tracking — statistics on daily study duration and material completion.
Result
The education-focused concept and comprehensive feature set resonated with the judges, and our team advanced to the grand final — demonstrating how thoughtful mobile design can address real educational-access challenges in Indonesia.
Project Metrics
Grand Final Qualifier
Educational Technology Innovation
Team Collaboration Achievement
Design Tags
More Visuals






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