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UI/UX Design CompetitionCompetitionLomba Desain UI/UX Identitas Manajemen Informatika 2024Mobile App Design2024Competition Period

EduQuest - Educational App Design

EduQuest is an innovative educational mobile app designed for middle and high school students, featuring focus mode, gamification, and personalized learning experiences.

Role

UI/UX Designer

Competition

Lomba Desain UI/UX Identitas Manajemen Informatika 2024

Mobile App Design

Team

Team of 3 (Oke Gas)

Timeline

Competition Period • 2024

EduQuest - Educational App Design — competition cover

Skills & Tools

Skills Applied

User Interface DesignUser Experience DesignMobile App DesignPrototyping

Tools & Software

FigmaAdobe IllustratorAdobe Photoshop

Final Results

EduQuest - Educational App Design — final result 1
EduQuest - Educational App Design — final result 2
EduQuest - Educational App Design — final result 3
EduQuest - Educational App Design — final result 4
EduQuest - Educational App Design — final result 5
EduQuest - Educational App Design — final result 6
EduQuest - Educational App Design — final result 7
EduQuest - Educational App Design — final result 8
EduQuest - Educational App Design — final result 9
EduQuest - Educational App Design — final result 10
EduQuest - Educational App Design — final result 11
EduQuest - Educational App Design — final result 12
EduQuest - Educational App Design — final result 13
EduQuest - Educational App Design — final result 14
EduQuest - Educational App Design — final result 15
EduQuest - Educational App Design — final result 16
EduQuest - Educational App Design — final result 17
EduQuest - Educational App Design — final result 18

Applications

EduQuest - Educational App Design — application 1
EduQuest - Educational App Design — application 2

Exploration Results

EduQuest - Educational App Design — exploration 1
EduQuest - Educational App Design — exploration 2
EduQuest - Educational App Design — exploration 3
EduQuest - Educational App Design — exploration 4

Challenges

Design a comprehensive educational mobile application that helps students overcome learning difficulties, manage study time effectively, and increase motivation through gamification elements.

Solutions

Created an intuitive learning platform with Focus Mode featuring customizable timers, achievement system with rewards, interactive quizzes, discussion forums, progress tracking statistics, and personalized tutorials.

Impact

Developed a solution that addresses key challenges in Indonesian education, supporting self-directed learning and improving accessibility to quality education through digital technology.

Competition Challenge

The Lomba Desain UI/UX Identitas Manajemen Informatika 2024 challenged participants to create innovative mobile application designs that address real-world problems in Indonesia. Our team "Oke Gas" chose to focus on education sector challenges.

My Approach

I decided to tackle this challenge by first researching the specific needs of middle and high school students in Indonesia who face learning difficulties such as time management issues, lack of motivation, and concentration problems.

Design Process

Research Phase

  • Studied current challenges in Indonesian education system
  • Analyzed existing educational apps and their limitations
  • Identified target user needs through persona development
  • Researched gamification principles in educational contexts

Ideation Phase

  • Sketched initial concepts focusing on focus mode and time management
  • Explored gamification integration with achievement systems
  • Designed blue-white gradient color schemes for calm learning atmosphere

Design Phase

  • Created comprehensive design system with 5 main features
  • Built interactive prototypes with user flow mapping
  • Developed information architecture for optimal navigation

Presentation Phase

  • Prepared competition presentation materials
  • Created demo videos showing app functionality
  • Documented design decisions and methodology

Key Features

The final design included several innovative educational features:

  • Focus Mode: Customizable timer system with app restrictions to minimize distractions during study sessions
  • Achievement System: Badge-based rewards and visual motivation for learning milestones
  • Interactive Learning: Video explanations, practice exercises, and quiz features
  • Social Integration: Friend connections, discussion forums, and collaborative learning
  • Progress Tracking: Comprehensive statistics showing daily study duration and material completion

Competition Results

The design was well-received and our team successfully advanced to the grand final among all participants. The education-focused approach and comprehensive feature set resonated with the judging panel.

Impact

The project demonstrated how mobile technology can address critical educational challenges in Indonesia, providing a framework for self-directed learning and improved educational accessibility through digital innovation.

Project Metrics

Grand Final Qualifier

Educational Technology Innovation

Team Collaboration Achievement

Design Tags

More Visuals

EduQuest - Educational App Design — additional material 1
EduQuest - Educational App Design — additional material 2
EduQuest - Educational App Design — additional material 3
EduQuest - Educational App Design — additional material 4
EduQuest - Educational App Design — additional material 5
EduQuest - Educational App Design — additional material 6

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